I'm pleased to announce that I've just added support for Jazz Jackrabbit 2™ level files. Select "specific level" from the episode list, and you can now type in the name of any level you want. Support is very limited at the moment, but there's more to come.

As you make your way from the launch of the program to the end of a level, you'll notice a bunch of other new features:
  • The first change you'll see is Jazz blinking during the introductory cutscene, thanks to AnotherGuest. Other cutscenes have also improved.
  • Next, you'll see that the main menu now has a plasma-y background effect, thanks to Alireza Nejati.
  • When you load up a level, you'll be greeted by a planetary approach sequence.
  • In-game, you'll find that animations are now positioned more accurately. Bad guys now explode properly, too. Thanks to Newspaz for both of these.
Bonus levels
Today's release features an incomplete implementation of bonus levels. Gems can be collected and all levels can be completed, but road hazards do nothing.

There's also been more work on cutscenes, and the opening animation is now working.
30/4/'10 08:12
And soon those eyes will be blinking! :-)
Today's new version features scaling, added by Pickle. You can now play on a 640x400 screen as if it were 320x200, for example. This means that gameplay can be closer to the original on devices that have high-res displays.

By the way, recent weeks have seen new versions for the GP32 and the GP2X Wiz!
Yesterday's version introduced a bug which made it impossible to join multi-player games. This has now been fixed.
7/3/'10 03:53
I updated to the latest version. Everything looks okay except it seems like Jazz's normal bullets are shooting our of his ears? Other bullets look fine.
7/3/'10 12:39
It's a sort of half-old, half-new bug.

Previously, the player always shot from a fixed point. This was bad because it meant you couldn't shoot lower while crouching, so in the latest version the point is retrieved from the current animation.

In Jazz's falling animation, he does shoot out of his ears, presumably to account for people's delayed reactions. Every now and then, OpenJazz thinks Jazz is falling even when he isn't, which is why the bullets shoot out of his ears.

As well as fixing crouching, the changes mean that when Jazz is teetering on the edge of a platform, it no longer looks like he's shooting out of his... erm... posterior. You decide whether or not this is a good thing!
Despite the bugs and unimplemented features, it used to be possible to play to the end of almost every level. However, as the code has evolved, some levels became impassable.

There's a new version up now, with several bug fixes. It's now possible to finish every single level. Trust me - I've spent much of the last few days doing exactly that!

P.S. There are now two Windows downloads. One contains all the files and libraries, the other one contains just an update.
7/3/'10 02:34
I'm currently updating the GP32 port of OpenJazz. Thanks for all the hard work in create OpenJazz in the first place, it's a nice piece of code - and the game is great fun too!